Season 15  ·  Hell's Legacy  ·  Patch 3.2.1

Damage

How the numbers stack when a skill hits, what the common multipliers are for, and how our build pages talk about damage — without turning this into a spreadsheet.

Season 15Patch 3.2.1Updated Sept 2026

01 — What this page is for

So a build’s damage notes make sense

Hard targets, Vulnerable Damage, Crit Chance and Overpower stacks show up on every endgame build. This primer defines the shared language so you can read those lines without a full combat formula.

Additive [+]
One shared pile
Multiplier [x]
Separate when it triggers
Conditions
Vulnerable · Crit · Overpower
Hard targets
On the build page
02 — How a hit is built

The stack, in reading order

Read a hit as layers, not one percentage. Same-type bonuses that share a pile grow less impressive as you stack more of them; separate multipliers apply when their condition is met.

Start from the skill’s hit

Weapon damage, skill rank and the skill’s own multipliers set the base before gear conditions fire.

Add the [+] pile

Many affixes share one additive bucket — Damage, Skill Damage, Damage to Close, Damage while Berserking, and conditional Crit / Vulnerable / Overpower Damage affixes of the ordinary [+] kind. More [+] still helps, but each new point is a smaller slice of the total.

Apply separate [x] multipliers

Bonuses written as [x] (or “increased damage” in that style) multiply when their condition is true. They do not dissolve into the additive pile.

Watch the word Multiplier on newer affixes

Some gear uses “x% … Damage Multiplier” language. Same-type multipliers add with each other first, then multiply your hit. Read the word on the tooltip — do not invent a second formula from this page.

Inherent Crit and Vulnerable sit outside the affix piles

Landing a Critical Strike and hitting a Vulnerable target each apply their own global multipliers (see the cards below). Affix Crit Damage and Vulnerable Damage are separate, conditional bonuses on top.

03 — The common multipliers

Crit, Vulnerable, Overpower

Three conditions appear on almost every Sanctuary build page. Treat them as peer systems — uptime and chance matter as much as the damage affix beside them.

Vulnerable

A condition on the enemy (their life bar shows it; your own orb cracks when you are Vulnerable). While Vulnerable, every source hits for an inherent 20%[x] more — that baseline is a separate multiplier and is not raised by “+Vulnerable Damage%” affixes. Affix Vulnerable Damage only works against Vulnerable targets and feeds the additive (or summed-multiplier) pile for that condition. Builds chase Vulnerable uptime so those buckets stay on.

Critical Strike

Each hit rolls Crit Chance — baseline 5%, then Dexterity or Intelligence by class, plus gear and skills. A crit applies an inherent 50%[x] multiplier, separate from [+] Critical Strike Damage affixes. Past 100% Crit Chance, more chance does nothing useful for that roll, which is why so many builds hard-target full chance before pouring into Crit Damage. Some DoTs and channels do not crit the same way — leave those quirks to the build.

Overpower

Overpower is a stack you generate and spend — not the old lucky 3% big-hit proc. Stacks come from skills, Aspects, Paragon and set effects; builds name how they build and spend them. Affixes such as Overpower Damage and “per Overpower Stack” feed that system. Ignore older advice that still describes a fixed 3% chance and a flat 1.5× lucky hit.

Common mistakes

Do not read “+20% Vulnerable Damage” as “20% more DPS” — additive piles diminish, and the inherent Vulnerable multiplier is the flat x20%. On a crit build, usually do not pour into Crit Damage before Crit Chance is at 100%. Do not plan around the removed Masterworking 4 / 8 / 12 crit ranks — Capstone at 25 is the current ladder (see Gear and Farming).

04 — How our builds write it

Phrases you’ll see on build pages

Hard targets and defensive uptime lines are house language. The numbers always live on the build; this page only names the pattern.

05 — Left off on purpose

What stays on build pages

Read Gear for where those rolls live on a piece, then open your class build for the numbers. Season checklist: Season 15.