After 70, the board opens
Paragon is the endgame board system. You earn Paragon points after character level 70, and Season Rank can add up to 42 more. Those points path across boards of nodes and glyph sockets.
- Boards
- Up to five, including Starter
- Season Rank
- Up to +42 points
- Glyph max
- Level 150
- Pit tiers
- 150
- Patch 3.2.1 did not rewrite the board rules. It changed some class node and glyph numbers; the shared system is the same.
- Class routes stay on build pages. This primer is the shared dictionary only.
Starter plus four
You can attach a maximum of five boards, including the Starter board. Each class has a pool of class boards to choose from; you pick which four attach after Starter.
- Gates are where boards attach.
- Rotate a board in 90° steps before you lock it in — layout matters for pathing to the Legendary node and the glyph socket.
- Each board is named for its Legendary node — the orange board-identity power that builds rush early.
What you are walking through
| Node | What it does |
|---|---|
| Normal | Small attribute bumps. Cheap pathing glue. |
| Magic | Stronger bonuses on the way to rares and legendaries. |
| Rare | Big board powers. Often need enough of an attribute allocated nearby to unlock fully. |
| Legendary | Orange. The reason that board exists. Early power spike. |
| Glyph socket | Where a glyph item goes. Radius and bonuses scale as the glyph levels. |
Legendary nodes first
Our Season 15 checklist tells you to drive Paragon toward a Legendary node at roughly 25 to 40 points. That is the first real spike.
Build pages often say to rush Legendary nodes and glyph sockets across all five boards, fill the rest later, and sometimes respec around the mid-200s into a finished layout. That is strategy, not a hidden rule — legendaries and sockets carry disproportionate power, so early points buy those before tidy paths.
Socket, radius, Pit
Glyphs are items. You socket them into boards, remove them freely, and level them in The Pit by clearing a run and spending upgrades at the Awakened Glyphstone.
- Max glyph level is 150. The Pit has 150 tiers.
- Radius and Legendary quality follow a clear ladder on this site. The early jump our builds aim for is level 25, then push to level 50 for full radius and the Legendary quality bonus, then toward 100 and 150. A larger radius makes attribute thresholds easier and scales the glyph harder.
- Finished builds aim for all five glyphs at 150 when the board set is complete.
- Glyphs care about attributes allocated inside their radius for secondary bonuses — that is why board rotation and pathing matter.
Pit upgrades, without fake precision
Each Pit clear gives several Glyphstone upgrade chances; a deathless clear and War Plan nodes can add more. This site does not publish a single base attempt count. Higher Pit tier relative to the glyph's level improves the odds and can grant extra levels per attempt.
Season Rank, then a finished board
A finished seasonal board set is written against 346 Paragon points on this site (Barb endgame pages). Season Rank can add up to 42 Paragon points.
Use the build's board order and glyph list. If a page says respec after roughly 200 points, treat that as the swap from a rush path into the finished path for that build.
Board lists and glyph tables
- Board order is the attach sequence, usually five boards with a glyph named on each.
- Glyph tables give levelling priority — first glyph first, then the rest.
- “Rush legendaries and sockets” means spend early points unlocking those nodes before filling Magic and Normal filler.
Left off this primer on purpose
- Which four boards attach after Starter for your class
- Named Legendary nodes and glyph picks
- Point-by-point rush vs final routes
- Exact Pit farming routes and War Plan trees
New to the season checklist as well? Start on Season 15, then come back here before you open a build's Paragon section. Mercenaries have their own primer: Mercenaries.