Season 15  ·  Hell's Legacy  ·  Patch 3.2.1

Gear

How a piece is put together, what Tempering and Masterworking are for, and how to read the gear lines on our build pages — with costs left on Farming.

Season 15Patch 3.2.1Updated Sept 2026

01 — What this page is for

Read this before a build’s gear list

Build pages already talk in Greater Affixes, Aspects, Tempers, Capstone and Crafted Mythics. This primer is the shared dictionary. Farming owns drop tables and the craft costs we have verified; this page teaches what the systems are.

Wear
Affixes on the piece
Imprint
Aspects from the Codex
Upgrade
Temper, then Masterwork
Costs
On Farming
02 — Anatomy of a piece

Slots, base, affixes

Every endgame piece is a slot, a base, a set of affixes, and (for Legendaries) an Aspect. Build pages assume you can read those layers without a second glossary.

Slot

Helm, chest, gloves, pants, boots, weapon, off-hand, rings, amulet — Aspects are typed to legal slots, so the power you want may only fit certain pieces.

Base

The item type sets which affixes can appear and how the piece behaves in combat. Item Power sets the range of those rolls — higher IP can roll higher values, it is not a second rarity colour.

Affixes

The stats printed on the piece. Greater Affixes are the oversized ones; Tempering adds one extra affix from a Tempering Manual; Masterworking then scales the piece further.

Aspect (Legendaries)

The legendary power on the piece. Salvage stores your best roll in the Codex of Power; imprint at the Occultist when you want that power on a different base.

03 — Rarity and power

What the colours and numbers mean

Chase Ancestral pieces with Greater Affixes in Torment — not endless Item Power climbs.

Mythics and the Crafted tag

Three craft routes exist: Horadric Cube Upgrade Direct Item to Mythic (keeps affixes, Tempers and Masterworking; applies a Crafted tag), Jeweler rune crafting, and Blacksmith Mythic Cache. Only the Cube route gets the Crafted tag, and you may equip only one Crafted-tagged item. Jeweler and Blacksmith Mythics have no tag. You cannot Cube-upgrade an Unmodifiable item — think twice before Transfiguring a candidate. Routes and seasonal context sit on Season 15; verified recipe costs belong on Farming when that row is live.

04 — Aspects and the Codex

When to imprint

Legendaries drop with an Aspect. Salvage at the Blacksmith stores (and upgrades) that Aspect in your Codex of Power. Imprint at the Occultist onto a Rare — it becomes Legendary — or onto a Legendary to overwrite its Aspect.

Which Aspect?

Build pages name the Aspects you need and the early “all-legendary” starter loadout. This primer only teaches how imprint works — follow the build for the list.

05 — Tempering and Masterworking

Upgrades after the drop

Temper first for the extra affix your build wants, then Masterwork the piece. Costs and verified craft tables live on Farming — this section is the system only.

Tempering

Masterworking

Costs stay on Farming

Temper material costs, Capstone reroll costs, and Cube recipe rows are not republished here. Farming already carries the verified set (including Jeweler Royal / Grand Forgotten Souls at 10 / 50 after 3.2.1) and deliberately omits contested Capstone reroll figures — check the in-game prompt when you reroll. Gems exist; socket and craft them at the Jeweler, then use Farming for those Soul costs.

06 — How our builds write it

Reading a gear block

Endgame build pages use the same headings. Once you know the dictionary, the block reads left to right.

07 — Left off on purpose

What stays on build pages / Farming

New to the season checklist? Start on Season 15, then Farming for where it drops, then open a class build. Damage vocabulary lives on Damage.