Barbarian
Whirlwind · Hammer of the Ancients · Charge
Spin through the map with Whirlwind, flatten bosses with Hammer of the Ancients, or Charge across the screen on a budget.
Pick a class. Each one gets a beginner guide from the character-creation screen to level 70, and three endgame builds to choose from when you get there — a main build, an alternative that plays differently, and one you can start with little or no special gear. Written so a first-time player can follow it, detailed enough that a veteran doesn't have to look elsewhere.
Start with the levelling guide if you're new. Jump straight to an endgame build if you already know what an aspect is.
Whirlwind · Hammer of the Ancients · Charge
Spin through the map with Whirlwind, flatten bosses with Hammer of the Ancients, or Charge across the screen on a budget.
Storm Shred · Landslide · Wolf Companion
A lightning werewolf that never stops dashing, a Werebear that buries bosses in landslides, or a pack of wolves doing the work.
Blood Wave · Bone Spirit · Minion Necromancer
Crash walls of blood together, spend your whole Essence bar on one Bone Spirit, or keep the army you levelled with.
Evade Hammerdin · Auradin · Shield of Retribution
Dash through packs as an angel trailing Blessed Hammers, walk around as a living aura, or throw a shield full of Thorns.
Penetrating Shot · Dance of Knives · Death Trap
One arrow through the whole pack, a spinning storm of knives that needs no gear, or an Ultimate that keeps resetting itself.
Ring of Fire · Ball Lightning · Blizzard
Stand in a ring of fire and burn everything that enters, orbit yourself with Ball Lightning, or spam Blizzard from level 38 to the end.
Pestilent Swarm · Stinger · Quill Volley
Poison swarms that orbit you as you run, a Stinger build that works with no uniques at all, or feathers from range.
Blazing Scream · Apocalypse · Ae'grom Summoner
A screaming skull fired from demon form, a hundred-stack Apocalypse, or a summoner that needs no uniques.
Every class has three: a main build, one that plays differently, and usually one you can run before any particular unique has dropped. Filter by what you want to do with it.
| Build | Class | Best at | Difficulty | Needs |
|---|---|---|---|---|
| Whirlwind | Barbarian | Speed farming | Easy — Fury upkeep | Gohr's Devastating Grips |
| Hammer of the Ancients | Barbarian | Boss killer | Easy — mind your Fury | Ring of Red Furor |
| Charge | Barbarian | Budget speedster | Easy — awkward movement | Chainscourged Mail |
| Storm Shred | Druid | Speed farming | Easy, but non-stop | Ifeh's Dire Totem, Dark Howl and two Storm Shepherd's Call charms |
| Landslide | Druid | Boss killer | Easy — watch Spirit | nothing in particular |
| Wolf Companion | Druid | Pet build | Moderate — reset fishing | Storm's Companion |
| Blood Wave | Necromancer | All-rounder | Easy to play, hard to gear | Kessime's Legacy (unique pants) |
| Bone Spirit | Necromancer | Speed farming | Moderate — Essence upkeep | Vengeful Sinew (unique chest) |
| Minion Necromancer | Necromancer | Starter build | Easy | nothing in particular |
| Evade Hammerdin | Paladin | Speed farming | Easy | Argent Veil ring, with evade-cooldown boots |
| Auradin | Paladin | Low-effort farming | Very easy | Dawnfire gloves |
| Shield of Retribution | Paladin | Starter build | Moderate — close range | nothing in particular |
| Penetrating Shot | Rogue | All-rounder | Moderate — positioning matters | nothing in particular |
| Dance of Knives | Rogue | Starter build | Easy | nothing in particular |
| Death Trap | Rogue | Speed farming | Easy to play — hard to gear | Beastfall Boots + Aspect of Aftermath |
| Ring of Fire | Sorcerer | All-rounder | Hard — stay in the ring | All five Tal Rasha's Threefold Way charms |
| Ball Lightning | Sorcerer | Speed farming | Easy | nothing in particular |
| Blizzard | Sorcerer | Starter build | Easy | nothing in particular |
| Pestilent Swarm | Spiritborn | Speed farming | Moderate — movement takes practice | Ring of Writhing Moon |
| Stinger | Spiritborn | Starter build | Moderate — constant button presses | nothing in particular |
| Quill Volley | Spiritborn | Ranged build | Hard — positioning and Vigor maths | Rod of Kepeleke |
| Blazing Scream | Warlock | All-rounder | Moderate — aim and self-heal | Elegy (one-handed sword) |
| Apocalypse | Warlock | Tower pushing | Easy — one combo | Hands of the Worldbreaker (gloves) |
| Ae'grom Summoner | Warlock | Starter build | Easy — but busy hands | nothing in particular |
No builds match that filter.
Reliquaries and Favor Tokens explained, the two different kinds of Splinter, Waking Nightmares, and the order to do it all in so you don't waste the first evening.
Read the season guide →Which Lair Boss or pool holds each Unique, what opens each hoard, and the Cube, Jeweler and Masterworking costs that still hold on patch 3.2.1.
Read the farming tables →Two settings presets — one for battery, one for plugged in — plus a controller layout. Written around the Hammerdin, but the settings apply whatever you play.
Read the Deck setup →New to the game and can't choose? Make the character on the Seasonal Realm and follow the levelling page in order. Watch for level 15: seven of the eight classes unlock their defining mechanic through a class quest there. The Necromancer is the exception — its Book of the Dead opens from level 5. At level 70 you don't need the gear on day one: every build page has a From fresh 70 to finished section, and most classes have a build marked Starter build that works before any particular unique has dropped.