Season 15  ·  Hell's Legacy  ·  Patch 3.2.1

Mercenaries

Hire one companion who fights beside you, reinforce with a second who arrives on a trigger, and read the Mercenary lines on our build pages without guessing what they mean.

Season 15Patch 3.2.1Updated Sept 2026

01 — What they are

Companions from Vessel of Hatred

Mercenaries are permanent companions from the Vessel of Hatred expansion. After you meet Raheir you hire one companion; once more mercenaries unlock from the Den you also fill a reinforcement slot — two different people in different roles: one hired to stay with you, one reinforcement who appears when a condition you set is met.

Expansion
Vessel of Hatred
Slots
Hire + Reinforcement
Roster
Four mercenaries
Gold to hire
None
02 — Unlocking

The Den, and Raheir first

You meet mercenaries through the Vessel of Hatred campaign and the Den — their hideout in Nahantu. Raheir is the first hire. The other three unlock through key quests from the Den.

Once more than Raheir is unlocked, you can fill both the hire slot and the reinforcement slot. There is no gold cost to hire.

03 — Hire vs reinforcement

Two slots, two jobs

Once both slots are open, you field two different mercenaries. They are not two copies of the same role.

SlotWhat they doSkill tree
HiredFights beside you continuously. Can take a knee; you can revive them like a player.Full tree — core skill, passives, iconic skill and iconic passives as the tree allows.
ReinforcementAppears on an Opportunity trigger you set — for example when you cast a chosen skill, when you are Injured, or when you are crowd-controlled — then uses one chosen skill.Short tree. The reinforcement skill is the base skill; it is not powered by the merc's passives the same way the hire is.
04 — The four

Who does what

Short cards only. Exact skill ranks and Opportunity picks stay on the build pages.

Raheir — Shieldbearer

Defence and staying alive. Builds cite Valiance, armour and resist tools, and skills such as Ground Slam, Raheir's Aegis, Bastion and Inspiration. Bastion is the common reinforcement pick when you need damage redirected and a short Unstoppable window.

Subo — bounty hunter

Utility and ranged pressure. Seeker reveals the map and marks enemies and materials. Builds often run Molotov with Scorched Earth for more damage over time from you, or a Wire Trap / Cover Fire / Opening Fire line for critical strike setups.

Varyana — Berserker Crone

Melee tempo and farm speed. Massacre tracks a kill streak. Bloodthirst is the frequent reinforcement for attack speed when your build already clears packs and wants a damage button on a shout or charge.

Aldkin — Cursed Child

Caster support and crowd control. The safe default reinforcement across many of our builds is Field of Languish: it slows enemies and cuts the damage they deal for a few seconds while you keep moving.

Numbers you will see on build pages

When a build quotes Field of Languish, Bastion or Scorched Earth with percentages and durations, those figures are the ones that build is using — not a second system. Follow the build page for the pick; this primer only names the hooks.

05 — Rapport and Pale Marks

Ranks, then barter

Fighting with a mercenary builds Rapport. Each mercenary has 10 Rapport ranks. Early ranks unlock skill points on that merc's tree; later ranks open barter upgrades and Pale Mark caches in the Den.

06 — How our builds say it

“Hire … Reinforce …”

On every endgame build page you will see a Mercenary line that names a hire with their skills, then a reinforcement with one skill and usually a trigger.

Pick a mercenary early on the Season 15 checklist. You can change freely later as Rapport is progress inside the season, not a permanent lock.

07 — What stays on build pages

Left off this primer on purpose