Endgame  ·  Level 70+  ·  S to A-Tier

Quill Volley

The one Spiritborn build that fights from range. Pull the pack into a clump with The Protector, then empty a full Vigor bar of feathers into it.

Checked against the live guides on 2026-09-20

Season 15Patch 3.2.1Updated Sept 2026

Illustration of a Spiritborn
01 — The idea

How the engine works

Rod of Kepeleke makes Quill Volley a free Basic skill. Cast at full Vigor, it spends the whole bar and comes out as one guaranteed, very large critical strike. The trick is getting that Vigor straight back. Quill Volley's Vulnerable upgrade removes and reapplies Vulnerable with every feather, and Echo of Kwatli pays you Vigor and Life each time you hit a Vulnerable enemy, so one volley refills the bar for the next. Harmony of Ebewaka and the Multitude charms stack extra Spirit tags for damage. The Protector pulls enemies together, and you shoot into the clump.

Who it's for

Players who want a ranged Spiritborn with strong healing, good on bosses and on big groups. It is the least budget-friendly of the three builds: it doesn't work at all until Rod of Kepeleke drops.

Rating
S to A-Tier
Difficulty
Hard — positioning and Vigor maths
Key stat
Maximum Resource (Vigor)
Must have
Rod of Kepeleke
02 — Skills

The bar

This is the Echo of Kwatli bar. There is a second way to build the defensive half: run Counterattack, Armored Hide and The Seeker in place of Toxic Skin, Rushing Claw and The Protector, with Ring of the Midnight Sun refilling your Vigor. That version trades the pull and the travel skill for Block Chance, Dodge Chance and The Seeker's burst. Take the bar below unless you already own the ring and not the amulet.

Quill Volley

Your damage. Take the Vulnerable Damage upgrade, which is what feeds Echo of Kwatli, and Returning Feathers, which gives about nine Echo triggers per cast on a single target. From point-blank range several feathers hit at once. Rank 15.

Hold — constantly
The Protector

The ultimate. It pulls enemies in, Knocks them Down and builds Resolve, and through the Multitude charms it adds the Gorilla tag to your skills. Spam it for Supremacy stacks. Rank 15.

Press — on cooldown
Ravager

Flurry of Claws variant for Cooldown Rate. At 100% Cooldown Rate a 10-second cooldown becomes 5. Rank 15.

Keep it up
Toxic Skin

Kept running for its defences and for Unhindered. Rank 15.

Keep it up
Scourge

With the Weaken upgrade. Fear and damage reduction around you. One rank.

Keep it up
Rushing Claw

Evasive Swipe variant, which needs no target. It's how you travel between packs. One rank.

Press — between packs

Passives

Put one point into Vortex off the bar, because the Kry rune casts it.

Spirit Hall

Centipede primary, Jaguar secondary. Centipede slows enemies, cuts the damage they deal and turns every one of your skills into a Centipede skill, which is another Spirit tag for Harmony of Ebewaka to pay out on. Jaguar generates Ferocity and raises its maximum by one. There is a choice on the primary: Gorilla instead gives 150% Thorns and a small Barrier on every hit and makes all skills Gorilla skills. Take Centipede with the bar on this page, because The Protector and the Multitude charms already supply the Gorilla tag. Take Gorilla only if you play the Seeker and Midnight Sun version.

PickWhat it gives you
Centipede (primary)Slows enemies, reduces the damage they deal and makes all of your skills count as Centipede skills.
Jaguar (secondary)+1 maximum Ferocity, and 1 Ferocity whenever you kill an enemy or damage a boss.
Gorilla (primary, alternative)150% Thorns and a Barrier for 2.5% of Maximum Life on hit, and all skills become Gorilla skills. For the Midnight Sun version.
03 — Gear

What to wear

The Rod is the build. After it, the order matters more than usual, because two of these items only work once something else is in place.

Uniques

ItemWhat it doesPriority
Rod of KepelekeQuarterstaff. Core skills become free Basic skills. At maximum Vigor a cast consumes all of it and is a guaranteed critical strike with 1.00 to 1.20% Critical Strike Damage per point of Vigor spent. Its extra two feathers for Quill Volley are currently bugged and don't appear. Drops from Astaroth.Mandatory
Echo of KwatliAmulet first, later a unique charm. Against a Vulnerable enemy your next direct hit heals 5% of your Life, gives 10 Vigor and removes Vulnerable, with +1 Vigor for every full 10% Resource Generation you have. This is both your refill and your healing.Core
Harmony of EbewakaHelm. Your skills gain your secondary hall's Spirit type and deal increased damage per Spirit type. Pair it with two Multitude charms for a very large jump. Drops from Bartuc.Core
Ring of Starless SkiesRing. 50% increased damage and 50% Resource Cost Reduction, and the cost reduction feeds the Rod by making it count more Vigor as spent. The first Mythic to aim for.Mythic
Hesha e KesungiGloves. The Protector keeps pulling enemies in, with a big bonus to Gorilla skill damage. Do not wear these without two Multitude charms, or your skills aren't Gorilla skills and the bonus does nothing. Drops from The Butcher.Recommended
TemerityPants. Healing beyond full Life turns into Barrier, and this build over-heals constantly. When you put them on, change your runes to Poc + Ber and Neo + Kry.Recommended
Squirt's BlouseChest. A damage bonus that you lose only when your Life is hit, not your Barrier. Add it after Temerity, never before.Optional
Ring of the Midnight SunRing, for the alternative version. Critical strikes give back part of the Vigor you spent in the last 2 seconds. It replaces Echo of Kwatli as the refill. Drops from Astaroth.Variant

Before they drop

There is no version of this build without the Rod. Until it drops from Astaroth, play another Spiritborn build. You also want 34 Paragon points first, so the Prodigy's Tempo legendary node is active. With the Rod and nothing else, wear Adaptability on the amulet for Vigor and run Poc + Que for Barrier.

Legendary aspects

AspectWhat it does for you
AdaptabilityAmulet. Your Vigor fix until Echo of Kwatli takes the slot.
SupremacyRing, and later the amulet. Kills during an Ultimate grant stacks of 6 to 9% damage, and you gain 5 more when the Ultimate ends. This is why you spam The Protector.
ExpectantRing. Damage that stacks up as you cast, which suits a build that never stops casting.
MoonriseGloves. Attack speed and damage.
Rallying ReversalBoots. Ferocity and damage reduction.
Debilitating ToxinsChest. 20 to 30% damage reduction, and Poisoned enemies deal 15% less damage to you.
Heavenly StrengthPants. 30% damage reduction while you use a two-handed weapon.
ApprehensionThe finished amulet carries Supremacy plus Apprehension as a transfigured second aspect. Keep transfiguring until you hit it.

Resource Generation only counts in steps of ten

Echo of Kwatli gives +1 Vigor per full 10% Resource Generation. 39% gives exactly the same as 30%, so anything sitting between two steps is wasted affix budget. Either reach the next step or spend those rolls on something else.

04 — Numbers

Stats, gems and paragon

Roll and masterwork toward these, in this order.

#StatWhere you roll it
1Maximum Resource (your Vigor)Helm and chest, alongside Resource Cost Reduction. Every point is more Critical Strike Damage through the Rod.
2Resource Cost ReductionHelm, chest and the Rod, with a temper on both rings. Useful up to a 75% cap.
3Critical Strike DamageThe Rod, rings and amulet, and a temper on gloves.
4Vulnerable DamageRings and amulet.
5Resource GenerationRings and amulet, plus a temper on the amulet. In full steps of 10% only.
6Lightning DamageGloves and amulet.
7Ranks to Core SkillsThe Rod.
8Dexterity and Maximum LifeHelm, chest and the rest of your armour.

Hard targets

Balance Maximum Resource against Resource Generation so that one cast refills the bar. On a single target Quill Volley returns about 90 Vigor per cast at base, plus 9 for every full 10% Resource Generation. Resource Cost Reduction counts as extra Vigor spent up to a 75% cap: 250 Vigor with 25% cost reduction behaves like 333. The cast speed from Rezoka's Rage charms sits outside the normal 100% Attack Speed cap. You also need 34 Paragon points for Prodigy's Tempo before the build runs smoothly.

Tempering & masterworking

Temper Maximum Life on armour, Movement Speed on boots, Attack Speed on the weapon, Critical Strike Damage on gloves, Resource Cost Reduction on both rings and Resource Generation on the amulet. Once everything else is done, transfigure for Lightning damage.

Gems, runewords & Splinters

Paragon

Five boards: the Starter board, Prodigy's Tempo, Convergence, Viscous Shield and Revealing. Rush the boards and their legendary nodes first, Prodigy's Tempo above all, then fill in as you pass 200, 250 and 300 points. Level glyphs in this order: Canny, Fulminate, Spirit, Headhunter, Talon.

GlyphWhere and why
CannyStarter board. Level it first.
FulminateProdigy's Tempo board.
SpiritConvergence board.
HeadhunterViscous Shield board.
TalonRevealing board.

Mercenary

Hire Raheir: Raheir's Aegis adds resistances, and Inspiration gives you a damage bonus whenever he uses Ground Slam or Bastion. For reinforcement take Aldkin with Field of Languish and set it to trigger on The Protector, so the slow and the damage reduction land on the clump you've just pulled. If you play the version without The Protector, Varyana with Bloodthirst, triggered by Quill Volley, is the reinforcement to use.

05 — Getting there

From fresh 70 to finished

Nothing happens until the Rod drops. After that, follow this order exactly, because two of the items depend on earlier ones.

Fresh 70Farm Astaroth for the Rod

Play another build while you do, and reach 34 Paragon points so the Prodigy's Tempo node is ready.

Build onlineRod, Adaptability and Poc + Que

The Rod goes on with an Adaptability amulet for Vigor and Poc + Que for Barrier. It works, but Vigor is still clumsy.

First upgradeEcho of Kwatli

The amulet replaces Adaptability and gives you the refill and the healing. Later you move it to a unique charm and get your amulet slot back.

Big jumpHarmony of Ebewaka with two Multitude charms

A very large damage increase from the extra Spirit tags. Only now do Hesha e Kesungi's gloves make sense.

Toughening upTemerity, then Squirt's Blouse

Temerity turns over-healing into Barrier. Change runes to Poc + Ber and Neo + Kry. Squirt's Blouse comes after, because its bonus survives only while Barrier is taking the hits.

FinishedStarless Skies and the big seal

Ring of Starless Skies, a Mythic Rod, the Seal of the Golden Epiphany, then transfigure for Lightning damage.

06 — Playing it

The rotation

Keep three buffs running

Ravager, Scourge and Toxic Skin. Refresh them as they come off cooldown.

The Protector to pull

It drags the pack into one spot, Knocks it Down and builds your Resolve. Use it every time it's ready.

Hold Quill Volley into the clump

Each cast at full Vigor is a guaranteed crit, and the feathers hitting Vulnerable enemies refill the bar for the next one.

Rushing Claw to the next pack

Then pull and shoot again. Keep your distance from anything that hits hard.

On bosses

On a single target the limit is how fast your Vigor comes back, not how hard you hit. Plan Maximum Resource against Resource Generation so one cast refills the bar, with Returning Feathers giving about nine Echo of Kwatli triggers per cast. Stand at point-blank range when it's safe, so several feathers land at once.

07 — Verdict

Strengths, weaknesses, mistakes

What it's good at

Where it struggles

Mistakes that ruin it

Not for you? The other Spiritborn builds: Pestilent Swarm · Stinger.